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Futalicious/Dicktator/Roasty Shell Loading Fix

Apr 25, 2020

If anyone is using the Futalicious 3.0 mod for G8F, you may be running into problems where the textures are not loading correctly when you load a figure into a scene with the Futalicious already grafted on. I scoured the internet and haven't found a fix, so I did the sleuthing and I've found the fix and on the off-chance someone is searching the internet for it, I'll post it here.


Something like this:

xIL3oxX.jpg


The culprit for this is found on the FUTALICIOUS SHELL in the surfaces tab. Find the Futalicious surfaces of your shell and look at their UV set. You'll notice that they're set to "Default UVs" when they should be "Futalicious UVs v2":

okL9msU.jpg


When you use the dropdown menu, you won't see "Futalicious UVs v2" in there. Maybe the v1 UVs will be there, but not V2 and that's our problem. The Futalicious didn't get loaded with the v2 UV Set and when it loads in, it's looking for something that's not there.

Re-inject a Futalicious mat onto the shell from your content tab and that will load in the UV set.

IVxJUpm.jpg


This fix will not stick in between loads however. So if you're working on a project that you have to come back later or is part of a render queue or something, the UVs will not carry over between loads. We have to save the UV set to the Futalicious so that it will know what to do. So, select the Futalicious Genitalia (NOT THE SHELL) and save it a UV Asset, like this:

Yfs0a7Z.jpg


Select "Futalicious UVs v2" from the UV Sets of the genitalia and name it whatever you want. This will save the UV set to the Futalicious and fix your texture loading problem.

i4MWczx.jpg
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