Blender skin test image - WIP
A work in progress. I figured out last night that my textures for this figure (Olivia for G8F, by DThuregrif) are too orange/saturated for the skin shader I am using in Blender. This explains why the skin looks the way it does here. Instead of tinkering with color correction in the nodes, I just figured the easier way to deal with this is just to correct them maps in Darktable (a RAW workflow editor for Linux/Win/Mac) and then export to PNG files. I can do much more with Darktable anyway.
Once I get that done, the skin should look so much better.
In any case, I intend to model cum on her. But first I have to fix the lighting issues I have, which had more to do with the over-saturated skin maps than the light itself.
Also, I lightened up her breasts with a masking node arrangement, overlaying a duplicate of the shader node group I had created, with a slightly lighter/less saturated color adjustment setup.
Rendered in Blender 2.91.2.
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