Dubious Practice (Scrapped Project)
For the last year or so, I was working on a HTML Bimbofication game called "Dubious Practice" with a very creative and talented chap by the name of Cassie Succubi. Dubious Practice began back in 2020 as a collaboration between Cassie (handling the writing and coding) and an artist named Ultspd (handling the art, and whose own art actually introduced me to Daz Studio!).
Ultspd eventually had to pull out of the game, after which a Mysterious Stranger stepped in to help out for a while before having to pull out himself. I'd been following the game on-and-off while doing my own work in Daz, and when I saw Cassie was in need of an artist, I figured I'd take a stab at it myself and offered to help out!
In Dubious Practice, you play as a brilliant and ingenious, yet also suave and dashing scientist (think of an even-less moral version of Jeff Wringer from "Community") whose research into the human psyche has led to the invention of "The Device" - a machine capable of rewriting a subject's personality through subaudible frequencies. After a completely unavoidable, terribly unfortunate "accident" (which was most definitely not done out of petty revenge for planning to sell The Device behind your back and claim credit for it's invention), your assistant Elizabeth winds up getting her brain scrambled and turned into a sex-crazed bimbo slut. Discretion being the better part of valor, you decide to skip town for a decade or two while things cool down, eventually setting up shop in the small town of Sunny Valley under the guise of a local therapy clinic, where you continue your experiments on the unsuspecting local female population, using your "patients" as unwitting test subjects.
Throughout Dubious Practice you would meet various members of the community who would eventually become "clients" at your clinic, and depending on how you interacted with them, they would progress down one of several paths, each vastly different from one another... and there'd be tons of sex along the way too.
Sadly, after a year of stops and starts, creator's block, frustration with software, and all manner of ups and downs, we realized that what we wanted to do with the game was far beyond what our capabilities were currently capable of. And so Cass and I decided to call time on Dubious Practice. But, not wanting to see all that work go to waste, I figured I'd post what I did manage to make here.
Enjoy!
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